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Sonic & Gameplay Variety - How FOCUSED Gameplay Improves a Game ~ Design Doc
What's The Point of a First Level?
Directing Exploration - How Games Guide Players WITHOUT Tutorials ~ Design Doc
Game Design Rebrands - New Core Mechanics vs. Fan Expectations ~ Design Doc
What Makes A Game Replayable?
Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc
Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros
Evolving a Genre - From TF2 to Overwatch ~ Design Doc
Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc
How Games Convey Pain - Exploring Life Bars and Feedback ~ Design Doc
What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc
Inventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UX